[sldev] "Unreferenced" assets

Soft soft at lindenlab.com
Mon May 19 11:01:35 PDT 2008


On Mon, May 19, 2008 at 12:52 PM, Nicholas Chase <nchase at earthlink.net> wrote:
> Forgive me if this is a stupid question, but how can an asset be
> "unreferenced"?  I mean, you create something and it's in the world. Then
> you take it into your inventory and it's in your inventory.  Or you put it
> in another object and it's there.  Or you delete it and then it's in your
> trash.
>
> How can something be "unreferenced"?

An item in your inventory references an asset - it isn't an asset
itself. Any number of inventory items can reference the same asset.
For an example of where it gets complicated, if you have a texture in
your inventory, apply the texture to a face of an object, then delete
and purge the texture from your inventory, the asset is still in use
by that object face. It must not be purged.


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