[sldev] "Unreferenced" assets
Kelly Linden
kelly at lindenlab.com
Mon May 19 11:02:51 PDT 2008
Example:
* I upload a texture, or lets say 30 textures, one for each english
alphabet character and some punctuation.
* I use a script to get the asset IDs of each
* I put those asset IDs in an external application
* Each piece of my whiteboard polls my external service (via
llHTTPRequest) once per second to get the asset ID to show
* I know all the IDs, the scripts don't need to have them in inventory
and I don't need them clogging my inventory so I delete them all and
empty my trash
* My system now works with really simple lsl scripts .... until GC
decides that nothing is referencing the textures
- Kelly
Nicholas Chase wrote:
> Forgive me if this is a stupid question, but how can an asset be
> "unreferenced"? I mean, you create something and it's in the world.
> Then you take it into your inventory and it's in your inventory. Or
> you put it in another object and it's there. Or you delete it and
> then it's in your trash.
>
> How can something be "unreferenced"?
>
> ---- Nick
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