[sldev] "Unreferenced" assets

Kelly Linden kelly at lindenlab.com
Mon May 19 11:02:51 PDT 2008


Example:
* I upload a texture, or lets say 30 textures, one for each english 
alphabet character and some punctuation.
* I use a script to get the asset IDs of each
* I put those asset IDs in an external application
* Each piece of my whiteboard polls my external service (via 
llHTTPRequest) once per second to get the asset ID to show
* I know all the IDs, the scripts don't need to have them in inventory 
and I don't need them clogging my inventory so I delete them all and 
empty my trash
* My system now works with really simple lsl scripts .... until GC 
decides that nothing is referencing the textures

 - Kelly

Nicholas Chase wrote:
> Forgive me if this is a stupid question, but how can an asset be 
> "unreferenced"?  I mean, you create something and it's in the world. 
> Then you take it into your inventory and it's in your inventory.  Or 
> you put it in another object and it's there.  Or you delete it and 
> then it's in your trash.
>
> How can something be "unreferenced"?
>
> ----  Nick
> _______________________________________________
> Click here to unsubscribe or manage your list subscription:
> /index.html



More information about the SLDev mailing list