[sldev] "Unreferenced" assets
Vex Streeter
vexstreeter at gmail.com
Mon May 19 12:35:49 PDT 2008
Is this GC process the (only) way that objects given by
llGiveInventory() but refused/ignored/lost-on-viewer-crash get collected?
Kelly Linden wrote:
> Example:
> * I upload a texture, or lets say 30 textures, one for each english
> alphabet character and some punctuation.
> * I use a script to get the asset IDs of each
> * I put those asset IDs in an external application
> * Each piece of my whiteboard polls my external service (via
> llHTTPRequest) once per second to get the asset ID to show
> * I know all the IDs, the scripts don't need to have them in inventory
> and I don't need them clogging my inventory so I delete them all and
> empty my trash
> * My system now works with really simple lsl scripts .... until GC
> decides that nothing is referencing the textures
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