[sldev] "Unreferenced" assets
Nicholas Chase
nchase at earthlink.net
Mon May 19 11:46:40 PDT 2008
OK, this makes more sense than the case where it's on the face of an
object, where I would assume that it would still be referenced by the
object.
But this example works for me. Thanks!
---- Nick
Kelly Linden wrote:
> Example:
> * I upload a texture, or lets say 30 textures, one for each english
> alphabet character and some punctuation.
> * I use a script to get the asset IDs of each
> * I put those asset IDs in an external application
> * Each piece of my whiteboard polls my external service (via
> llHTTPRequest) once per second to get the asset ID to show
> * I know all the IDs, the scripts don't need to have them in inventory
> and I don't need them clogging my inventory so I delete them all and
> empty my trash
> * My system now works with really simple lsl scripts .... until GC
> decides that nothing is referencing the textures
>
> - Kelly
>
> Nicholas Chase wrote:
>> Forgive me if this is a stupid question, but how can an asset be
>> "unreferenced"?
More information about the SLDev
mailing list