[sldev] "Unreferenced" assets

Matthew Dowd matthew.dowd at hotmail.co.uk
Tue May 20 12:07:13 PDT 2008


Similarly, giving an alt items does not necessarily provide a backup, since you are actually giving references to an asset not the asset itself.
 
Matthew


From: darien_caldwell at comcast.netTo: kelly at lindenlab.com; tateru.nino at gmail.comSubject: Re: [sldev] "Unreferenced" assetsDate: Tue, 20 May 2008 16:08:10 +0000CC: sldev at lists.secondlife.com  -------------- Original message ----------------------From: Kelly Linden <kelly at lindenlab.com>> * An object in world is not "saved" as an asset until it is taken into inventory.  Objects currently in world exist only in the sim's memory and the regular simstate saves.  That brings up a common myth I have heard. Some believe putting inventory in boxes, and then keeping those boxes rezzed in world somehow makes those items 'safe' from inventory loss.  But in fact the items inside the boxes still reside in the asset server, correct?  They are simple references, and not actually within the sim itself, only the box is. 
--Forwarded Message Attachment--From: kelly at lindenlab.comTo: tateru.nino at gmail.comCC: sldev at lists.secondlife.comSubject: Re: [sldev] "Unreferenced" assetsDate: Tue, 20 May 2008 15:26:59 +0000Tateru Nino wrote:
Argent Stonecutter wrote:
On 2008-05-19, at 17:10, Sean Lynch wrote:
GC is the only way assets will get deleted(other than single reference assets like scripted attachments, but thatcode is not in production yet),o_OPlease be very very careful.Attachments are already kind of fragile and a frequent source ofinventory loss as it is.
so yes in any case that llGiveInventoryneeds to make a new asset, but I believe that unless you're giving ano-copy object, a new asset isn't created by llGiveInventory, just anew reference to the existing asset.Even modifiable assets like boxes?As soon as a copy-reference of an asset is modified, it forks andbecomes a new asset.Actually it is a little simpler than that.  Anytime any asset is modified and saved* a new asset with a new asset IDis created.  So every save is a 'fork'.* An object in world is not "saved" as an asset until it is taken intoinventory.  Objects currently in world exist only in the sim's memoryand the regular simstate saves. - Kelly
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