[sldev] Skins, alpha layer.
Argent Stonecutter
secret.argent at gmail.com
Wed May 21 16:04:05 PDT 2008
On 2008-05-21, at 16:57, Jacek Antonelli wrote:
> Unfortunately, I'm pretty sure this would require a significant change
> to the rendering pipeline, so it's not a light undertaking. Rendering
> solid/opaque objects and rendering partially transparent objects are
> two different beasts.
I don't think there would be any need to render the avatar partially
transparent. In fact it would be acceptable to simply cull the mesh
completely in the areas that are 100% transparent, and ignore the
layer otherwise. This would be like "disabling rendering the avatar
mesh" but only for the limbs or portions thereof that are being hidden.
More information about the SLDev
mailing list