[sldev] Skins, alpha layer.

Lawson English lenglish5 at cox.net
Wed May 21 18:04:05 PDT 2008


Jacek Antonelli wrote:
> [...]
> A related, and much easier feature to implement, would be to disable
> rendering the avatar mesh at all. This would eliminate the need for
> invisiprims for tinies, etc. It would also potentially simplify
> rendering for giant robots and dragons and so forth, where the avatar
> mesh is entirely hidden by the attachments. (Why bother rendering the
> avatar mesh if you can't see it?).
>
> Any Lindens willing to pick up the guantlet on either of these? :)
>
>   

Qarl mentioned recently that he'd worked out a rendering option for Ruth 
to make her an amorphous cloud. I wonder if the tools/techniques he 
developed/used for that would be applicable? At the least, it might be 
fun to have a class of avatar based on the new Ruth.

Lawon


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