[sldev] client side scripting (Was: "Unreferenced" assets)
Thomas Shikami
thomas.shikami at online.de
Thu May 22 01:00:40 PDT 2008
In the client there is actually client side scripting for UI. If
llLoadURL could finally be opened inside the inworld browser, we had a
user interface based on HTML and Javascript. Together with the
possibility to serve notecards as html pages and having a http_request
event, this would give a whole new way to do llDialog. Maybe allow
Browser UIs with XUL to have attachments extend interface. It's all in
mozilla/gecko already. I'd also like to add, that the technologies Ajax
and Comet should be kept in mind to have low latency communications
between scripts and browser. Sending commands to objects through http
already worked for me. Maybe if there's interest, I could put an example
in world somewhere.
Kent Quirk (Q Linden) wrote:
> If we're gonna do a client-side scripting language, which has been
> discussed from time to time, it seems like we should solve the more
> general problem of client-side scripting systems for things like UI
> (HUDs) and automation. Given that we've committed to Mono server-side,
> seems like we'd want to leverage tools and engineering know-how and
> use Mono client-side too.
>
> Which is not to be making any promises, just an expression of where
> this discussion has led in the past.
>
> Q
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