[sldev] client side scripting (Was: "Unreferenced" assets)
Argent Stonecutter
secret.argent at gmail.com
Thu May 22 03:55:03 PDT 2008
On 2008-05-22, at 03:00, Thomas Shikami wrote:
> In the client there is actually client side scripting for UI. If
> llLoadURL could finally be opened inside the inworld browser, we
> had a user interface based on HTML and Javascript.
When I suggested Javascript for client side scripting, I did not mean
using it to interact with the in-game browser. Any client-side
scripting pushed from in-world assets must be sandboxed so that it
doesn't actually interact with browsers or browser windows, and must
not be capable of making HTTP requests.
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