[sldev] Call for
requirements: ISO MPEG-V (mpeg for virtual worlds)
Deadline: July 16, 2008
Lawson English
lenglish5 at cox.net
Sun May 25 21:01:23 PDT 2008
Argent Stonecutter wrote:
[...]
>
>> At the least, you need a reasonably good way to send data back to the
>> server. I think I was wrong: there's no real 2-way pipe in MPEG-4
>> streaming. There's bound to be "resend lost data" signals, but we
>> need something to send, at the least, keypresses for avatar movement,
>> and preferably ways of uploading data for baked textures, locally
>> built items, etc.
>
>
> In other words, just run Second Life.
Right. SL or a more useable library (a C++/C# version of pyogp) sitting
on the client side with the ability to handle graphcis.
>
> What I was talking about was having a stripped down version of the
> viewer that takes care of the presence and "avatar is still alive"
> stuff, and then repackages what comes in from the sim in the new
> streaming format, with feedback coming in through a separate control
> channel if you're not just replaying an existing sequence of events.
> Moving around in this world would mostly be changing the viewpoint of
> the camera, and sending controls back via HTTP to update the
> games-eye-view of the camera position when needed.
>
>
Well, that's what the smartphone implmentations are doing already. I
think its more bandwidth intensive that SL itself. Certainly, the 1fps
shown on youtube implies that it is.
Lawson
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