[sldev] Call for requirements: ISO MPEG-V (mpeg for virtual worlds) Deadline: July 16, 2008

Lawson English lenglish5 at cox.net
Sun May 25 21:01:23 PDT 2008


Argent Stonecutter wrote:
[...]
>
>> At the least, you need a reasonably good way to send data back to the 
>> server. I think I was wrong: there's no real 2-way pipe in MPEG-4 
>> streaming. There's bound to be "resend lost data" signals, but we 
>> need something to send, at the least, keypresses for avatar movement, 
>> and preferably ways of uploading data for baked textures, locally 
>> built items, etc.
>
>
> In other words, just run Second Life.

Right. SL or a more useable library (a C++/C# version of pyogp) sitting 
on the client side with the ability to handle graphcis.

>
> What I was talking about was having a stripped down version of the 
> viewer that takes care of the presence and "avatar is still alive" 
> stuff, and then repackages what comes in from the sim in the new 
> streaming format, with feedback coming in through a separate control 
> channel if you're not just replaying an existing sequence of events. 
> Moving around in this world would mostly be changing the viewpoint of 
> the camera, and sending controls back via HTTP to update the 
> games-eye-view of the camera position when needed.
>
>
Well, that's what the smartphone implmentations are doing already. I 
think its more bandwidth intensive that SL itself. Certainly, the 1fps 
shown on youtube implies that it is.

Lawson


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