[sldev] Call for requirements: ISO MPEG-V (mpeg for virtual worlds) Deadline: July 16, 2008

Argent Stonecutter secret.argent at gmail.com
Mon May 26 08:50:24 PDT 2008


On 2008-05-26, at 09:07, Tateru Nino wrote:
> The way I see it, it doesn't matter actually much *what* it is  
> carrying. Ultimately we're talking about a transport protocol. Now,  
> so long as the transport protocol is (a) bi-directional, and (b)  
> supports connections to arbitrary network endpoints, and (c) is  
> relatively legally unencumbered (requires no particular licensing  
> to use or implement), and (d) relatively technically unencumbered  
> (doesn't hamper or impede things to the point where there is no  
> point in actually using it) -- well, then we'd be gold.

If you need to run the game engine to use the content, and you need  
to run the game server because it's a bidirectional stream, what's  
the advantage to using the MPEG-V protocol rather than the game  
engine's existing protocol? You still won't be able to interoperate  
with anyone else, and you won't be able to record and play back the  
stream unless the game engine and server already has a mechanism to  
do that. What's the use case that you're trying to solve?


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