[sldev] branches/shadow-draft missing llrender.cpp

Carsten Juttner carjay at gmx.net
Mon May 26 14:35:44 PDT 2008


Dave Parks wrote:
> So getting the awesome out of that branch is a little obscure:
>
> 1) Make sure atmospheric shaders and avatar hardware skinning are 
> enabled.
> 2) Make sure the debug setting RenderDeferred is set to FALSE
> 3) Set RenderUseFBO to TRUE
> 4) Set RenderDeferred to TRUE


Thanks for sharing and telling the secret handshake. :)

It does indeed work on Linux, I tested it on a 64-bit Kubuntu Gutsy 
system which features a mobile NVidia 8400M chipset (it's a laptop) 
which can barely take the load (2-3fps, but additionally it's a debug 
build) with its limited 8 stream processors and slow clock.

But hard shadows and per pixel lighting worked and really look cool.

I didn't like the shadowy-uniform look inside buildings when no lights 
are around and sunshine was set to Midday, had a sterile and unnatural 
impression. But that's probably heavy work-in-progress.

Not considering the slow speed on my setup, hard shadows and lighting 
look good so far.

What range of fps are you getting on your system?


Carsten



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