[sldev] branches/shadow-draft missing llrender.cpp
Carsten Juttner
carjay at gmx.net
Mon May 26 14:35:44 PDT 2008
Dave Parks wrote:
> So getting the awesome out of that branch is a little obscure:
>
> 1) Make sure atmospheric shaders and avatar hardware skinning are
> enabled.
> 2) Make sure the debug setting RenderDeferred is set to FALSE
> 3) Set RenderUseFBO to TRUE
> 4) Set RenderDeferred to TRUE
Thanks for sharing and telling the secret handshake. :)
It does indeed work on Linux, I tested it on a 64-bit Kubuntu Gutsy
system which features a mobile NVidia 8400M chipset (it's a laptop)
which can barely take the load (2-3fps, but additionally it's a debug
build) with its limited 8 stream processors and slow clock.
But hard shadows and per pixel lighting worked and really look cool.
I didn't like the shadowy-uniform look inside buildings when no lights
are around and sunshine was set to Midday, had a sterile and unnatural
impression. But that's probably heavy work-in-progress.
Not considering the slow speed on my setup, hard shadows and lighting
look good so far.
What range of fps are you getting on your system?
Carsten
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