[sldev] branches/shadow-draft missing llrender.cpp

Lawson English lenglish5 at cox.net
Mon May 26 21:53:36 PDT 2008


Dave Parks wrote:
> [...]
> It's only been tested on GeForce 8 cards in Windows (Vista and XP), 
> but I don't see why it shouldn't work in linux.  I'd be amazed if it 
> works in OSX since it relies on branching in the shader and a large 
> instruction count limit.

I take it that MacOS X drivers don't support that?

Is this a thing we can take up with Apple?


Lawson


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