[sldev] branches/shadow-draft missing llrender.cpp
Lawson English
lenglish5 at cox.net
Mon May 26 21:53:36 PDT 2008
Dave Parks wrote:
> [...]
> It's only been tested on GeForce 8 cards in Windows (Vista and XP),
> but I don't see why it shouldn't work in linux. I'd be amazed if it
> works in OSX since it relies on branching in the shader and a large
> instruction count limit.
I take it that MacOS X drivers don't support that?
Is this a thing we can take up with Apple?
Lawson
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