[sldev] branches/shadow-draft missing llrender.cpp

Lawson English lenglish5 at cox.net
Tue May 27 16:23:15 PDT 2008


Lawson English wrote:
> Karl Stiefvater wrote:
>>> Uh ok.   o.o
>>>
>>> While there may be a few who cling to old hardware, I don't think 
>>> the majority of people would be up in arms over this. It's perfectly 
>>> reasonable for next generation rendering to require next generation 
>>> hardware (or even this generation ;) ). Calm down, have a donut, and 
>>> keep up the good work. :)
>>
>> heh... you'd be surprised how many people get upset about these sorts 
>> of things.
>>
>> here's an example of a prominent SL journalist arguing that windlight 
>> is a BadThing - because it creates a "digital divide" between the 
>> haves and havenots:
>>
>> http://nwn.blogs.com/nwn/2008/04/is-the-windligh.html
>>
>>
>
> Honestly though, I can empathize. I keep getting "whiteouts" with my 
> Mac. I don't know anyone else who gets it, so I'm assuming its just MY 
> Mac that is the problem for some reason (it's over 3 years old, PPC 
> architecture), but if I ever run into someone else with the same issue 
> I'll jira it. Regardless, I can see why people feel they're getting 
> left behind. SL isn't for older comps, and things are going to get 
> worse as time goes on, I suspect, at least until  NV8800-level 
> graphics is supported in low-end laptops.
Actually, it IS a known problem: https://jira.secondlife.com/browse/VWR-5482

Mine is worse than what is shown though: almost all textures are either 
black or white.


Lawson


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