[sldev] branches/shadow-draft missing llrender.cpp
Tateru Nino
tateru.nino at gmail.com
Wed May 28 04:04:26 PDT 2008
Considering how poorly SL can perform at quite a bit better than the
minimum spec, I think that 2% figure could well be achieved by people
departing in frustration. My last system was a solid gaming machine in
its day - but could barely chug along in single-digit frame-rates on
minimum settings once Windlight came along. Thank heavens for new hardware.
Dave Parks wrote:
> Exactly. LL is ridiculously conservative with our minimum spec
> (GeForce 2! come on!), and no one is talking about changing the
> minimum spec, merely taking advantage of what many of our users
> already have, and what all will have within several years. We really
> don't stop supporting a range of hardware until less than 2% of the
> user base is using it or the company that makes the hardware asks us
> to stop supporting it (yes, this has actually happened).
>
>
> Dante Tucker wrote:
>> Well really they have. All the same graphical options are available.
>> WindLight and "DarkLight" (awesome name Darien) are just added
>> optional things.
>>
>> On Tue, May 27, 2008 at 9:52 PM, Callum Lerwick <seg at haxxed.com
>> <mailto:seg at haxxed.com>> wrote:
>>
>> I think some thought needs to be put in to what exactly Second
>> Life's target market is. I don't know what goes on inside the LL
>> wall but I've not seen any such discussion outside it.
>>
>> I see it as a "casual game". Its not for the hardcore gamers with
>> seemingly unlimited disposable income. They're all playing WoW,
>> Counterstrike, Call of Duty, Halo and whatnot. Second Life is the
>> virtual world for the rest of us. Its for the casual computer
>> user, who buys a new mid-range system every 5 years. Its for that
>> family member who's using that spare box you gave them.
>>
>> If you accept this view, this means LL must be much more
>> conservative about pushing minimum requirements forward than most
>> games. The target should be a mid-rangeish system from 5 years
>> ago, the client should still run nicely on such a machine. All LL
>> developers should be forced to do all testing on such a machine
>> unless they're working on the new shinies.
>>
>> Which isn't to say LL shouldn't be trying to keep the graphics
>> engine current. It just means effort has to be put in to "graceful
>> degredation". Or perhaps "progressive enhancement". All it takes
>> is to bother to put the effort into it...
>>
>>
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