SL Target Audience (was RE: [sldev] branches/shadow-draft missingllrender.cpp)

Nicholas Chase nchase at earthlink.net
Wed May 28 09:49:05 PDT 2008



Eric M. Tulla (BigPapi Linden) wrote:
> Nicholas Chase wrote:
>> Here here.  One thing I keep hearing about There is how it can run on 
>> a 56K modem.  Not that I think we want to go THAT far, but if we ever 
>> want SL to be ubiquitous, it should be usable on a machine that was 
>> made at least 3-4 years ago.
> For what it's worth, the GeForce 6 was introduced 4 years ago and the 
> GeForce 7 was introduced 3 years ago.  We actually currently support 8 
> year old hardware (GeForce 2 series), which is very generous for a 
> current 3d app.  Sadly the biggest issue is the myriad of business 
> machines and notebooks that don't really do 3d acceleration.  :(
> That said, we're still putting lots of effort into giving users with 
> these types of hardware the best experience that we can.  And like soft 
> mentioned, WindLight on low graphics settings is supposed to give 
> similar or faster performance on the same hardware than the pre-WL 
> client at default settings (which it does on most hardware).  Cases 
> where this isn't true are bugs, so the more data we see in such cases 
> the easier it would be for us to track down and fix.

Well that is just terrific to hear.  Let's see if we can't get you some 
data to help point the way.

Thanks!

----  Chase


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