Windlight performance; was: [sldev] branches/shadow-draft missing llrender.cpp

Kitty sldev at catznip.com
Thu May 29 10:05:44 PDT 2008


> Not true actually.  A WL viewer with basic shaders turned on (but no
> atmospheric shaders) is still doing A LOT more than the old viewer at
> it's highest settings.

> Unfortunately, since you were rendering new water (complex shader and
> double rendering) and glow (complex screen-space effect) when you last
> benchmarked the two against each other, the fps stats were biased way
> down against the WL viewer.

I do understand that it might be doing a whole lot more under the hood, but
to me "basic shaders" *is* ripple water. I don't see any significant
difference between pre-WL with ripple water and WL with only basic shaders.
They honestly just look the same to me in my normal use.

If WindLight is faster *only* if you're willing to settle for a significant
visual downgrade and it's just expected that it performs worse with the same
look as SL used to have pre-WL then maybe that isn't stressed enough?

I've always just had the impression that WL was supposed to be faster with
similar settings anyway.



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