[sldev] Re: SL Target Audience

Dante Tucker danteferret at gmail.com
Thu May 29 23:00:09 PDT 2008


Actually I think this is the only real "feature" that was changed in this
way. The reason it has such an effect on peoples experience though is that
water is a very prominent thing visualy. It can be seen at almost all times.
And usually if visible, It takes up a large portion of the scene.

On Fri, May 30, 2008 at 1:14 AM, Eric M. Tulla (BigPapi Linden) <
tulla at lindenlab.com> wrote:

> Is there an example of another feature that people would consider missing
> in the WL viewer on low (other than ripple water)?  I may very well be
> forgetting something, but I don't recall anything else that could be
> considered missing.
>
> Water did become more complex at the higher end in the WL viewer, but also
> much, much prettier and more configurable (while leaving the fallback method
> untouched).  When the water was updated we realized that keeping fallback
> water, old ripple water, *and* new water all around at the same time would
> be rather difficult from a coding and maintenance standpoint.
>
> However, if someone is willing to create a patch that cleanly integrates an
> in-between water option again (ripple water) back in with the other two
> current ones, I would definitely be willing to look it over on my end and
> bring it in if it's solid.  I could definitely make time for something like
> that if anyone is interested.  Thoughts?
>
> Take care,
> -Eric
>
> Dante Tucker wrote:
>
>> I agree with this completly. And it was quite frustrating for a lot of
>> people during the windlight transition. To suddenly have to strip away
>> graphical features you previously could use in order to get the same fps.
>> Luckily my computer is up to standards for max windlight settings. Though
>> many others felt this during the change.
>>
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