[sldev] libsl
James Neal
baba at openmv.org
Fri May 30 18:16:54 PDT 2008
We'll do the complete name change in June. libsecondlife.org will become
the new openmv.org OpenMV has a broader focus than libsecondlife alone
so we'll be changing up the front page to reflect that. We're doing all
we can to make the transition as smooth as possible but I expect at
least a few bumps.
Baba
On Wed, May 28, 2008 09:25, C.J. Adams-Collier wrote:
> Heh, as he mentioned, it is no longer referred to as "libSL," but
> "libopenmv" (m.v. = MetaVerse)
>
> irc:
> irc://irc.efnet.net/#libsl (yeah, I know)
>
> subversion:
> svn://openmv.org/libsl/trunk (yeah, I know)
>
> jira:
> http://jira.openmv.org/secure/Dashboard.jspa
>
> wiki (currently down?):
> http://openmetaverse.org/wiki/Main_Page
>
> Good fun.
>
> Cheers,
>
> C.J.
>
>
> On Sat, 2008-05-24 at 06:00 -0700, Ajinkya Kale wrote:
>
>> Thanks a lot for the information.
>> Can you give some links on how to work with libSL ? Like the setup
>> details and stuff ?
>>
>>
>>
>> On 5/24/08, Dahlia Trimble <dahliatrimble at gmail.com> wrote:
>> Hi Ajinkya,
>>
>> libopenmv (new name for libsecondlife) is an independant work
>> from the viewer and is not developed by Linden Lab. It is
>> written in the C# language and runs under the .NET framework
>> in windows, or MONO on multiple platforms. It is largely a
>> protocol library for developing clients for connecting to the
>> either Second Life or opensim based grids, butand also
>> supports other higher-level functions that may be in a client
>> program. It is used mainly for lightweight text only clients
>> or automated "bots", but there are a few independant non-LL
>> based graphical viewers being developed that use it as well.
>> libopenmv is BSD licensed which provides a different set of
>> restrictions on redistribution of the source code or
>> derivitive works than the GPL licensed LL viewer, which may
>> make it more appealing for some for-profit ventures.
>>
>>
>> On Sat, May 24, 2008 at 1:25 AM, Ajinkya Kale
>> <kaleajinkya at gmail.com> wrote:
>>
>>
>>
>> Can anyone throw some light on libsecondlife ?
>> The links on the libsl page seem to be broken (for
>> windows).
>>
>> How is libsl different form the viewer source code ?
>> What different things can we do in it which we cant
>> using the viewer source code ?
>>
>>
>>
>>
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>>
>>
>>
>> --
>> Ciao,
>> Ajinkya
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