[sldev] libsl

C.J. Adams-Collier cjac at colliertech.org
Wed May 28 09:25:34 PDT 2008


Heh, as he mentioned, it is no longer referred to as "libSL," but
"libopenmv" (m.v. = MetaVerse)

irc:
irc://irc.efnet.net/#libsl (yeah, I know)

subversion:
svn://openmv.org/libsl/trunk (yeah, I know)

jira:
http://jira.openmv.org/secure/Dashboard.jspa

wiki (currently down?):
http://openmetaverse.org/wiki/Main_Page

Good fun.

Cheers,

C.J.


On Sat, 2008-05-24 at 06:00 -0700, Ajinkya Kale wrote:
> Thanks a lot for the information. 
> Can you give some links on how to work with libSL ? Like the setup
> details and stuff ?
>  
> 
> 
> On 5/24/08, Dahlia Trimble <dahliatrimble at gmail.com> wrote: 
>         Hi Ajinkya,
>          
>         libopenmv (new name for libsecondlife) is an independant work
>         from the viewer and is not developed by Linden Lab. It is
>         written in the C# language and runs under the .NET framework
>         in windows, or MONO on multiple platforms. It is largely a
>         protocol library for developing clients for connecting to the
>         either Second Life or opensim based grids, butand also
>         supports other higher-level functions that may be in a client
>         program. It is used mainly for lightweight text only clients
>         or automated "bots", but there are a few independant non-LL
>         based graphical viewers being developed that use it as well.
>         libopenmv is BSD licensed which provides a different set of
>         restrictions on redistribution of the source code or
>         derivitive works than the GPL licensed LL viewer, which may
>         make it more appealing for some for-profit ventures.
>         
>          
>         On Sat, May 24, 2008 at 1:25 AM, Ajinkya Kale
>         <kaleajinkya at gmail.com> wrote:
>         
>                 
>                 
>                 Can anyone throw some light on libsecondlife ?
>                 The links on the libsl page seem to be broken (for
>                 windows).
>                 
>                 How is libsl different form the viewer source code ?
>                 What different things can we do in it which we cant
>                 using the viewer source code ?
>                 
>                 
>                 
>                 
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> 
> 
> 
> -- 
> Ciao,
> Ajinkya 
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