[sldev] scripting questions: killing runaway script and LLSetPos

azdel slade secondloop at gmail.com
Sun Nov 2 19:33:18 PST 2008


hi,

i'm not sure if this is okay for this list, but hopefully someone can
help me with these problems.

first off, i'm working on an object that moves itself and it has run
away from me. i've tried recovering all my prims on the land and it is
still running and sending me chat messages every second. is there a
way to get a list of my processes and kill the script? i've logged out
for a couple fo days and its still going.

secondly, i'm using LLSetPos to try to set the location of the object
and it seems to be additive. While debugging, I've called LLSetPos on
a timer based on an http request, but even though the same coordinates
are returned the objects keeps moving away. Is this the expected
behavior of LLSetPos? The documentation doesn't seem to say so. I'm
also outputting the coordinate I'm moving to, and I'm sure I'm not
adding.

thanks,

  azdel


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