[sldev] Sim Size Limits?
monkowsk at watson.ibm.com
Mon Nov 3 08:25:00 PST 2008
Dale Mahalko wrote:
> The main challenge here is having a big enough network pipe to support
> getting updates from those 4800 spectators plus the actual events in the
> center. Assuming just 25 kilobit maximum to update each spectator,
> that's a potential peak of 120 megabits when everyone stands up together
> to cheer or wave their pennant, not counting the actual event updates in
> the center sim.
And don't forget the "minor" problem of actually rendering all of this
on the client.
More information about the SLDev