[sldev] Sim Size Limits?

Mike Monkowski monkowsk at watson.ibm.com
Mon Nov 3 08:25:00 PST 2008

Dale Mahalko wrote:
> The main challenge here is having a big enough network pipe to support 
> getting updates from those 4800 spectators plus the actual events in the 
> center. Assuming just 25 kilobit maximum to update each spectator, 
> that's a potential peak of 120 megabits when everyone stands up together 
> to cheer or wave their pennant, not counting the actual event updates in 
> the center sim.

And don't forget the "minor" problem of actually rendering all of this 
on the client.


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