[sldev] Sim Size Limits?
me at signpostmarv.name
Tue Nov 4 02:49:57 PST 2008
This is the kind of thing to make note of on
Argent Stonecutter wrote:
> You could always just bulk render sims more than 2 sims away from you
> and only update them every minute or so.
> Some time ago I suggested this as a world-map-style optimization for
> SL in general. You'd render each sim (say) 4 times, and use these
> pre-rendered sim images as a half-kilometer-wide "Skybox", so with a
> draw distance of 256 or more you'd see "all of SL" in these static
> images updated every few hours at the most.
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