[sldev] Some initial work on Webkit integration
nexeus at nexeusfatale.com
Fri Nov 7 11:54:37 PST 2008
So is this an official movement away from the Gecko rendering engine or
providing the user with more of a choice between the two?
On Fri, Nov 7, 2008 at 8:15 AM, Timeless Prototype <
timelessprototype at gmail.com> wrote:
> Generally speaking, I think if webkit is used then all webkit-related
> security vulnerabilities from the past found in other browsers should be
> revisited to make sure they don't apply or are mitigated here.
> and any Security Updates listed here that may or may not apply to webkit:
> - Timeless Prototype
> Rob Lanphier wrote:
> > Hi folks,
> > I've been pretty cagey about our efforts with respect to integration of
> > Webkit into the Second Life viewer, in large part because we haven't had
> > much beyond the prototype/vaporware stage. The topic came up again at
> > the public office hour. See here for the transcript:
> > http://wiki.secondlife.com/wiki/Open_Source_Meeting/2008-11-07
> > Not that we're really far beyond the prototype stage still, but we have
> > a little work to show you.
> > We're working with Torch Mobile, a company with a pretty deep bench when
> > it comes to Webkit development (they have several committers on staff).
> > They've published a Git repository with their latest work, which you can
> > browse here:
> > http://code.staikos.net/cgi-bin/gitweb.cgi?p=llmozlib;a=summary
> > Note that this is just source code for Webkit integrated into uBrowser
> > (which is API compatible with the Second Life viewer, and thus provides
> > a step toward integration). More details about uBrowser are here:
> > http://wiki.secondlife.com/wiki/UBrowser
> > They've done some work on QtWebkit, and are in the process of
> > prototyping Skia/Webkit. We haven't settled on an exact direction yet,
> > but we'd like to see what people who download the code and try to get it
> > working think.
> > Rob
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