[sldev] SDL on win32

Gareth Nelson gareth at litesim.com
Thu Oct 9 04:32:21 PDT 2008


What platform-specific features are missing from SDL for the purposes
of getting a window onscreen?

On Thu, Oct 9, 2008 at 12:26 PM, Tofu Linden <tofu.linden at lindenlab.com> wrote:
> Gareth Nelson wrote:
>> I've been pondering why this is not used........ SDL is designed for
>> being cross-platform, yet the viewer only uses it on linux. If SDL was
>> used on all platforms instead then it would make certain tasks a lot
>> simpler (say for example that firefox plugin i've been working on).
>>
>> So, before I waste time messing around with this - is there any reason
>> SDL is not already used for the other platforms?
>
> Linden Lab already had Win32 and OSX LLWindow implementations with which
> it was happy before the SDL implementation came along - there has
> never been a clearly positive net gain from switching all platforms to
> SDL.  SDL doesn't handle everything we need from an LLWindow
> implementation natively, so there would always be platform-specific
> pieces (to which SDL is at best orthogonal and at worst somewhat
> obstructive).
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