[sldev] SDL on win32
Tofu Linden
tofu.linden at lindenlab.com
Thu Oct 9 04:44:11 PDT 2008
Gareth Nelson wrote:
> What platform-specific features are missing from SDL for the purposes
> of getting a window onscreen?
None at all, though LLWindow (and friends) do a lot more than getting
a window on the screen.
> On Thu, Oct 9, 2008 at 12:26 PM, Tofu Linden <tofu.linden at lindenlab.com> wrote:
>> Gareth Nelson wrote:
>>> I've been pondering why this is not used........ SDL is designed for
>>> being cross-platform, yet the viewer only uses it on linux. If SDL was
>>> used on all platforms instead then it would make certain tasks a lot
>>> simpler (say for example that firefox plugin i've been working on).
>>>
>>> So, before I waste time messing around with this - is there any reason
>>> SDL is not already used for the other platforms?
>> Linden Lab already had Win32 and OSX LLWindow implementations with which
>> it was happy before the SDL implementation came along - there has
>> never been a clearly positive net gain from switching all platforms to
>> SDL. SDL doesn't handle everything we need from an LLWindow
>> implementation natively, so there would always be platform-specific
>> pieces (to which SDL is at best orthogonal and at worst somewhat
>> obstructive).
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