[sldev] develop.py --standalone script issues
Alissa Sabre
alissa_sabre at yahoo.co.jp
Tue Oct 21 02:13:12 PDT 2008
> > Here are a couple issues that Soft suggested i mention here concerning
> > develop.py script.
> Specifically, help would be appreciated since these are with
> --standalone builds. We very rarely do these as Lindens since we're
> generally focused on the version we package. Patches or specific
> pointers would likely see these fixed months sooner.
Soft made a similar suggestion to me, so I'm writing this.
http://jira.secondlife.com/browse/VWR-9557
My issue is: when I go a standalone build on a Fedora 9 x86 box with
NVIDIA graphics driver installed, the build fails. The particular
cause of failure is:
llrender.cpp:115: error: 'glActiveTextureARB' was not declared in this scope
Quick analysis showed:
- Installing NVIDIA graphics driver replaces Fedora supplied GL/gl.h
and GL/glext.h with NVIDIA's own.
- A declaration of the function glActiveTextureARB is included in
NVIDIA's header files, but in a slightly different way, that makes
the build to fail.
See my JIRA filings for more details.
Declaring the function glActiveTextureARB in an SL header file, e.g.,
llrender/llglheaders.h suppresses the error. I'm not sure it is the
way to go.
For the moment, my workaround is not to go standalone build.
Any ideas?
Alissa Sabre
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