[sldev] develop.py --standalone script issues

Alissa Sabre alissa_sabre at yahoo.co.jp
Tue Oct 21 02:13:12 PDT 2008


> > Here are a couple issues that Soft suggested i mention here concerning
> > develop.py script.

> Specifically, help would be appreciated since these are with
> --standalone builds. We very rarely do these as Lindens since we're
> generally focused on the version we package. Patches or specific
> pointers would likely see these fixed months sooner.

Soft made a similar suggestion to me, so I'm writing this.

    http://jira.secondlife.com/browse/VWR-9557

My issue is: when I go a standalone build on a Fedora 9 x86 box with
NVIDIA graphics driver installed, the build fails.  The particular
cause of failure is:

  llrender.cpp:115: error: 'glActiveTextureARB' was not declared in this scope

Quick analysis showed:

- Installing NVIDIA graphics driver replaces Fedora supplied GL/gl.h
  and GL/glext.h with NVIDIA's own.

- A declaration of the function glActiveTextureARB is included in
  NVIDIA's header files, but in a slightly different way, that makes
  the build to fail.

See my JIRA filings for more details.

Declaring the function glActiveTextureARB in an SL header file, e.g.,
llrender/llglheaders.h suppresses the error.  I'm not sure it is the
way to go.

For the moment, my workaround is not to go standalone build.

Any ideas?

    Alissa Sabre
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