[sldev] Sim Size Limits?
Ambrosia
chaosstar at gmail.com
Wed Oct 29 11:57:19 PDT 2008
Well, I presume the number is inspired by the maximum 8bit value :>
That and it's what they started out as, and by now that number is used
in lots of parts of the viewer code, the sim code, and LSL scripts all
over the grid. Changing the size now would have to be a very careful
process, given that all products that check for certain coordinates
are probably not made to handle anything above 256m.
Just think about it, any product that
On Wed, Oct 29, 2008 at 19:45, Bruce Tong <tongb at ohio.edu> wrote:
> Just out of curiosity, why are sims always 256m x 256m in size? Is the
> system running into an issue like a maximum floating point value? Does
> it have to do with resources used to model the terrain? I wonder if
> "open space" might be a matter addressed by just letting people define
> private regions to be larger without getting more prims.
>
> Mind you, I still think the issue raging is more a matter of built up
> demand for inexpensive, small, private sims. That customer demand
> eventually translates into technical requirements, of course, that are
> different from providing "open space."
>
> --
> Bruce Tong
> Software Engineer
> Office of Information Technology
> Ohio University
> _______________________________________________
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/SLDev
> Please read the policies before posting to keep unmoderated posting privileges
>
More information about the SLDev
mailing list