[sldev] Nvidia 3D Goggles?

Brad Kittenbrink (Brad Linden) brad at lindenlab.com
Wed Sep 17 15:05:38 PDT 2008


Bruce Tong wrote:
> I found this article on Slashdot. I refers to Nvidia 3D Goggles. Will
> this kind of thing be an option for SL? Graphical issues aren't my
> strong suit, so I thought I'd see what y'all had to say. According to
> the FAQ, there's DirectX support now, OpenGL promised later. Would
> there be other issues?
>
> http://www.maximumpc.com/article/features/everything_you_need_know_about_nvidia%E2%80%99s_3d_goggle_gamble?page=0%2C0
>
> Reference:
> http://tech.slashdot.org/tech/08/09/17/1530202.shtml
>
>   

Work on a stereoscopic rendering patch for the viewer has been going on 
under https://jira.secondlife.com/browse/VWR-2972 but I haven't been 
doing a good job of keeping track of progress lately.

The focus has been mostly on anaglyph stereo rendering, but it could 
possibly be adapted to other stereo displays.

The main issue is that after impostors were introduced, we've been using 
a bunch of render to texture all over the place, so dropping in stereo 
won't 'just work' in current viewers.  A problem that will only get 
worse if/when the shadow-draft branch gets beyond the draft stage.

The patch as written against 1.18.2.1 would likely apply relatively 
cleanly to 1.19.0.x series viewers.  So those might work with the nVidia 
goggles when they release OpenGL support.

-Brad


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