[sldev] Nvidia 3D Goggles?

Argent Stonecutter secret.argent at gmail.com
Thu Sep 18 05:19:08 PDT 2008


On 2008-09-18, at 00:29, Dale Mahalko wrote:
> Rather than making one "impostor in the middle" as for the current
> single-eye viewer that offers no depth perception, it would make two
> impostors, each rendered slightly offset to the left and right of the
> center camera view and aligning with the stereo viewer's eye
> separation distance.

Two comments:

1. It would be nice to be able to run a "two camera" view even  
without stereo, with one view as a "peripheral vision" view  
(overhead, say, or fisheye) in a picture-in-a-picture spot or even  
(radical idea) a second window.

2. You know what would be cool for 3d? A control to dynamically  
adjust the 3d separation, like the current "zoom" control. Yes, it's  
not realistic, who cares? It's virtual.



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