[sldev] Nvidia 3D Goggles?
azdel slade
secondloop at gmail.com
Thu Sep 18 15:15:43 PDT 2008
Hi. We're still working on this. One of the developers I'm working
with has experience writing opengl code and he ported the patch to the
maint-render-8 branch, but he was using a mac and didn't have a build
environment so for now all we know is that logically the code should
work, but we're working on building it. I should have more info in the
next few days. We're focusing on active stereo for use with an hmd
like the emagin z800 (the one we're currently working with), not
anaglyph.
azdel slade
On Wed, Sep 17, 2008 at 3:05 PM, Brad Kittenbrink (Brad Linden)
<brad at lindenlab.com> wrote:
> Bruce Tong wrote:
>>
>> I found this article on Slashdot. I refers to Nvidia 3D Goggles. Will
>> this kind of thing be an option for SL? Graphical issues aren't my
>> strong suit, so I thought I'd see what y'all had to say. According to
>> the FAQ, there's DirectX support now, OpenGL promised later. Would
>> there be other issues?
>>
>>
>> http://www.maximumpc.com/article/features/everything_you_need_know_about_nvidia%E2%80%99s_3d_goggle_gamble?page=0%2C0
>>
>> Reference:
>> http://tech.slashdot.org/tech/08/09/17/1530202.shtml
>>
>>
>
> Work on a stereoscopic rendering patch for the viewer has been going on
> under https://jira.secondlife.com/browse/VWR-2972 but I haven't been doing a
> good job of keeping track of progress lately.
>
> The focus has been mostly on anaglyph stereo rendering, but it could
> possibly be adapted to other stereo displays.
>
> The main issue is that after impostors were introduced, we've been using a
> bunch of render to texture all over the place, so dropping in stereo won't
> 'just work' in current viewers. A problem that will only get worse if/when
> the shadow-draft branch gets beyond the draft stage.
>
> The patch as written against 1.18.2.1 would likely apply relatively cleanly
> to 1.19.0.x series viewers. So those might work with the nVidia goggles
> when they release OpenGL support.
>
> -Brad
> _______________________________________________
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/SLDev
> Please read the policies before posting to keep unmoderated posting
> privileges
>
More information about the SLDev
mailing list