[sldev] Nvidia 3D Goggles?

Argent Stonecutter secret.argent at gmail.com
Fri Sep 19 15:18:35 PDT 2008


On 2008-09-19, at 16:21, Dahlia Trimble wrote:
> Linden's servers do maintain some kind of "interest list" that uses  
> camera position to decide what content to send to the viewer, but  
> the client usually has control of the position anyway.

The interest list is also less effected by the camera position than  
it should be, since it's not ordered by distance from the camera, but  
by the sim object ID, which is monotonically increasing so in  
practice objects show up in rez order.

This is rarely what you want.

:)

I don't think turning the camera 180 degrees causes the server to  
send object delete requests, or else you'd see objects vanishing from  
the mini-map as you turn around.

Also, if you have RenderDynamicReflections turned on you need to have  
stuff behind you rendered to get the reflection cube updated  
correctly. Even with RenderDynamicReflections as nerfed as it is  
these days.



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