[sldev] Nvidia 3D Goggles?
Argent Stonecutter
secret.argent at gmail.com
Fri Sep 19 15:18:35 PDT 2008
On 2008-09-19, at 16:21, Dahlia Trimble wrote:
> Linden's servers do maintain some kind of "interest list" that uses
> camera position to decide what content to send to the viewer, but
> the client usually has control of the position anyway.
The interest list is also less effected by the camera position than
it should be, since it's not ordered by distance from the camera, but
by the sim object ID, which is monotonically increasing so in
practice objects show up in rez order.
This is rarely what you want.
:)
I don't think turning the camera 180 degrees causes the server to
send object delete requests, or else you'd see objects vanishing from
the mini-map as you turn around.
Also, if you have RenderDynamicReflections turned on you need to have
stuff behind you rendered to get the reflection cube updated
correctly. Even with RenderDynamicReflections as nerfed as it is
these days.
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