[sldev] SLDev Digest, Vol 28, Issue 1

Lawson English lenglish5 at cox.net
Thu Apr 2 06:22:58 PDT 2009


Argent Stonecutter wrote:
> Merov: what Maggie's talking about is that people were using the map  
> tiles by UUID as textures on the surface of prims to create in-world  
> maps for a variety of purposes. When the way the tiles were generated  
> changed, that apparently broke content... there was discussion about  
> it on the forum and Philip Linden came in and pointed out that using  
> the tiles in-world was never supported.
> _______________________________________________
>   


Hey but we used to be able to write an LSL second life client and grab 
the textures via TCP caps,
and they stopped supporting that too.

What's up with that?

;-)

Lawson


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