[sldev] SLDev Digest, Vol 28, Issue 1
Argent Stonecutter
secret.argent at gmail.com
Thu Apr 2 05:08:52 PDT 2009
Merov: what Maggie's talking about is that people were using the map
tiles by UUID as textures on the surface of prims to create in-world
maps for a variety of purposes. When the way the tiles were generated
changed, that apparently broke content... there was discussion about
it on the forum and Philip Linden came in and pointed out that using
the tiles in-world was never supported.
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