[sldev] Pango (Re: Projects that I'm working on )
Rob Lanphier
robla at lindenlab.com
Fri Apr 10 17:35:56 PDT 2009
Alissa,
This is really cool! I'm breaking up my response into a couple of threads.
More below....
On 04/10/2009 08:21 AM, Alissa Sabre wrote:
> * Pango based text drawing (VWR-10131)
>
> This is my number 1 priority project in my mind, but I've not been
> working on this project recently. No major progress in last three
> months.
>
> See the following page for more on this project:
> http://wiki.secondlife.com/wiki/User:Alissa_Sabre/Pango_adaptation_in_SL_viewer
>
My understanding from a number of places (including from our internal
devs, as well as some previous discussion that I think happened on this
list) is that this is still pretty slow.
The biggest problem for this solution (and to a lesser extent, our
existing solution) is that we render the text with every frame. We're
dabbling with the idea of caching the UI rendering, but getting that
feature done seems like a nasty task until we get our UI refactored well
enough to make that a maintainable proposition.
We're definitely keeping an eye on this work, though, because we are
working toward a day when we'll be able to make use of it, so it'll be
good to have prototype implementations around, as well developers like
yourself who already have a ton of experience working with the code.
Rob
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