[sldev] VWR-10311 Enabling lip sync by default
Ron Blechner
ron at involve3d.com
Wed Apr 29 10:30:37 PDT 2009
Gordon: "try to use this as a backdoor way to get this implemented on
the main viewer"
As Moriz points out ... your statements presume that adding lipsync to
the main viewer is a bad thing, which is precisely one of the topics
of discussion. I provided my reasoning (increased immersion and being
able to see who's speaking more clearly) - but I haven't seen you
specifically state *why* you think lipsync is bad as default for
voice. I'd love to hear contrary reasons, so that we can all consider
the reasons and then work on ways to improve lipsync to offset / fix
those issues. Right?
Regards,
Ron
On Wed, Apr 29, 2009 at 12:47 PM, Moriz Gupte <moriz.gupte at gmail.com> wrote:
> I agree Mike, the lipsync should not even have an additional control point
> to further load an already overloaded UI. I think what I was trying to say
> actually is that when somebody enables voices, it should come on
> automatically. I guess I was just trying to find a middle ground ... for
> those who did not want it
>
> On Wed, Apr 29, 2009 at 8:44 AM, Mike Monkowski <monkowsk at watson.ibm.com>
> wrote:
>>
>> Moriz Gupte wrote:
>>>
>>> Dear Gordon,
>>> I am afraid 'for the record' is not enough. It is helpful if you support
>>> your vote with a reason unless it is weak.
>>
>> ...
>>>
>>> Yes, lipsynch should be out of 'advanced' and yes it is not be on by
>>> default. Settingit on could accompany the dialog box for media player for
>>> eg.
>>> MG
>>
>> And *your* reason for saying that it should not be on by default is?
>>
>> Remember, that if voice chat is disabled, so is the lip sync, but if voice
>> chat is enabled, you still have to use another setting to enable lip sync.
>> How is that useful?
>>
>> Mike
>
>
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--
Ron Blechner
Chief Technology Officer
Involve, Inc
www.involve3d.com
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