[sldev] VWR-10311 Enabling lip sync by default

Moriz Gupte moriz.gupte at gmail.com
Wed Apr 29 15:42:58 PDT 2009


To summarize and to clarify:
I feel these are the points important to state

1. We are not discussing voice
2. Voice has always been optional
3. lipsync has negligible footprint (as Mike has patiently and repeatedly
mentioned inspite of various reflex reactions) In my own experience,
enabling or disabling lipsync has no effect on our fps and all our machines
share the exactly the same settings/I have 3 generations of hardware to work
with and no impact experienced.
4. I have been challenged to provide financial info regarding financial
impact of voice on income regarding corporate/education efforts (LL could
perhaps design better survey forms to tease that info out, I can only tell
about my own efforts which is skewed because of my audience: federal
agencies. I would be using another platform if SL did not integrate voice
because this is one of the primary requirements from RFPs or when you are
putting in a competitive bid while facing other VR platforms such as
Forterra which had lipsync for years and better web integration ) So it is
not entirely mesmerizing why LL has ignored the voice controversy perhaps
because corporations or feds don't pay in Lindens.
5. Enabling voice should trigger lipsync automatically (no need to overload
UI)
6. On a related note, I found that there was a solution for the space
navigator especially regarding vehicle controls in SL and the integration of
that patch is supposed to be for the next main client [keeping fingers
crossed, hope no controversy about this one [image: :)]]. Turns out my
audience also prefer for some reason this device (I prefer the keyboard).
7. The plugin idea is great except that it will require deeper changes and
we are still refactoring right? so while I would love to see it happen, I
dont think those tiny incremental changes should be left out.

There is therefore some understandable frustration regarding the time it
takes for the patches to be integrated (If you find out when Aimee actually
got a handle on this space navigator - vehicles problem, you will understand
the frustration). It is clear that there are many items with high priority
(HTML on a prim is a requirement...for e.g. and we it's coming any time [image:
:)] but hey I think these little incremental improvements are worthwhile.
And yes btw, Babbage Linden (Technical Director?) did mention Mike's work
recently, as an example of user contribution, in one of his talks recently.
So I think they might be more than a few people who like this stuff.

MG

On Wed, Apr 29, 2009 at 1:51 PM, Mike Monkowski <monkowsk at watson.ibm.com>wrote:

> Lip sync does not use any more CPU power than the blinking of the eyes
> does.   It does not affect bandwidth at all.  Perhaps you're confusing
> voice chat with lip sync.
>
> Mike
>
> Ann Otoole wrote:
> > How ridiculous that anyone would consider forcing the default to enabled
> > on anything that would increase CPU or Bandwidth.
> >
> > All defaults should be OFF on anything that compounds the problems
> > related to system compatibility and ISP efforts to kill utilization.
> > Such as voice.
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