[sldev] More crash rate statistics
GordonWendt at gmail.com
Wed Aug 5 12:45:45 PDT 2009
Can I say not again on this list? In reference to another teleport memory
leak.... Not again. I've also had issues with having certain textures being
able to crash the viewer although in my crashes I think it was accidental
rather than griefer attacks but if there isn't already there should be a
JIRA about that.
On Wed, Aug 5, 2009 at 3:35 PM, Bill Windwalker <
billwindwalker at rocketmail.com> wrote:
> I am using the snowglobe test build 1.1 and have had it running over 40
> hours non stop.
> but the crash i have had was do to this list of types.
> 1. bulk load time out crash.. trying to import textures to SL after texture
> edit out of sl.
> 2. missing or unknown texture attack by a griefer
> 3. invisi goo , pusher prim attacks spam flood pushing fps down to 0.1 then
> mini map started to blink red then a crash.
> 4. Unknown IM attack crash still do not know what happen no logs had taken
> 5. after doing more then 24 hours of builds client started to slow down and
> when i did try to TP to another sim i did crash some thing to do with can
> not find sim address time out.
> *From:* Rob Lanphier <robla at lindenlab.com>
> *To:* Second Life Developer Mailing List <sldev at lists.secondlife.com>
> *Sent:* Wednesday, August 5, 2009 2:51:21 PM
> *Subject:* [sldev] More crash rate statistics
> Hi folks,
> I've attached a couple of things:
> 1. A graph showing the crash rates for the viewer
> 2. More granular data in table form.
> The graph is obviously more visually appealing, but the problem is that
> it shows the crash rate of the viewer is that it currently shows all
> "Snowglobe Test Build" lumped together in a way that's not going to be
> entirely indicative of the problems. Unfortunately, the tools we use to
> update the graph may not be flexible enough to keep rotating version
> The other problem is that there's a lot of junk versions in the version
> numbers. If we do graph by version number, we'd need to make sure we
> don't clutter up the data with bad version numbers.
> How would you all like to see this data presented?
> Discuss here:
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