[sldev] [VWR] VWR-489 Multiple Attachments per Attachment Point.

Marine Kelley marinekelley at gmail.com
Thu Aug 13 05:40:38 PDT 2009

Actually many people need more objects on more attach points, so a  
limit of 30 objects would be a bit low. And as the viewers are able to  
throttle the polygon count when the rendering gets heavy, a limit  
would not make much sense. Or let the user set it instead of imposing  
it, in case of visual griefing. I'm all against arbitrary limits anyway.

And yes, the two pectoral attachments make no sense...


On 13 août 2009, at 13:42, Stickman <stickman at gmail.com> wrote:

> More attachment points has been brought up before. The solution, as I
> see Lindens leaning towards and as makes the most sense to me, is
> this:
> *Able to attach as many attachments as desired to any given slot.
> *Able to attach a maximum of 30 attachments total (which is the  
> current maximum)
> Me? I just want my missing neck attachment slot. Out of all the parts
> of the avatar you can animate, the neck is the only one that's
> actually missing an attachment slot. Everything else has at least one.
> Also, as I've mentioned a few times already, the pectoral attachment
> slots actually line up to the "abdomen" when considered for animation.
> Everything I'd read in the past called the pectoral attachments
> useless. That's just because they're misleadingly named.
> One of the many things I'm looking forward to is improvement on the
> attachment system. But like you said, it's really the Linden's call.
> -Stickman
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