[sldev] "parcel" media should include the ability to set local host, at least in a HUD instance

Lawson English lenglish5 at cox.net
Tue Aug 18 15:46:23 PDT 2009

Lawson English wrote:
> I think the problem is that there's no way for a non-land-owner to SET 
> the url in the first place.

Just to clarify: right now,  you need to have the ability to set the 
parcel media URL. When people start producing custom plugins for the 
media plugin API, that limitation will still exist, as far as I can tell.

What is needed is a way for someone to be able to set a media URL or 
plugin equivalent that is independent of the parcel media URL.

The private URL could be directed to a localhost server, or to a private 
server, or whatever.  With a bit of clever hacking, it MAY be possible 
to integrate existing/future collaboration tools into SL that work 
independently of the parcel media. FOr example, if a group of people 
want to play multi-person tic-tac-toe in a HUD, there should be a way 
for them to privately arrange a URL or other connection to a central 
server or to each other, independently of there ability to set the 
parcel media URL.

ALong those lines, it would be valuable for businesses to individually 
set a URL for each person interacting with a prim. That way, several 
different webpages, plugins, etc could be used, each directed to a 
specific avatar. Personalized tech support would be possible this way, 
for example.

Of course, the ultimate implementation of this idea would be 
Croquet-on-a-HUD, which might actually be doable with the new media plugin:



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