[sldev] Bad avatar baked textures (was: Re: Snowglobe 1.2 RC coming soon)

Philippe (Merov) Bossut merov at lindenlab.com
Tue Dec 1 21:59:16 PST 2009


Hi,

Thanks Nyx for the detail write up. This is great.

Getting the "black rectangle" fix would at least mitigate the
privacy/embarrassment problem residents have been reporting so +1 on that.

Cheers,
- Merov


On Tue, Dec 1, 2009 at 8:59 AM, Nyx Linden <nyx at lindenlab.com> wrote:

> The bug happens when your client is trying to rebake your avatar's
> textures and you're doing something with the window (minimizing,
> switching windows, etc). Since we use the screenbuffer for our dynamic
> textures, its unavoidable that this would result in a bad bake.
> Unfortunately there isn't an easy way to detect this case either.
>
> The long-term solution is to change our dynamic texture system to use
> off-screen buffers for texture readbacks. While not requiring a complete
> re-write of the avatar baking system, this is non-trivial to do. I've
> already written a shorter-term solution, which is to draw a black
> rectangle over the relevant area of the window to prevent the UI from
> appearing on the bake. I can port this over to snowglobe later this week
> if there is interest in testing this out.
>
> "Rebake textures" should still trigger an upload of your avatar's baked
> textures. Is there sufficient reason to believe that we're using cached
> versions (whether server or client-side) of the bakes even when you
> manually specify "rebake textures"?
>
>  -Nyx
>
> Argent Stonecutter wrote:
> > Even if you can't figure out how to fix this one... how about making
> > "Rebake Textures" work without having to go into appearance and select
> > a modifiable wearable first?
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