[sldev] Direction for Snowglobe 1.3

Trilo Byte trilobyte550m at gmail.com
Tue Dec 1 23:48:40 PST 2009


Believe me, there is ENORMOUS demand for 64-bit in Linux and Mac.  And the general userbase on both those platforms is already in a much better place for 64-bit (since they're already on 64-bit capable OS's, if not currently running in a 64-bit mode - that's got to make it a bit less messy than having the vast majority of users still lagging behind in 32-bit, doesn't it?

On Dec 1, 2009, at 10:11 PM, Philippe (Merov) Bossut wrote:

> Hi Mike,
> 
> Thanks for starting this thread first :)
> 
> On Mon, Nov 30, 2009 at 11:34 AM, Mike Monkowski <monkowsk at fishkill.ibm.com> wrote:
> 1.  Merge the puppeteering branch in as a first step toward creating animations in-world.
> 
> My own personal contrib to this (https://jira.secondlife.com/browse/VWR-7703 in a former life...) is still up in limbo and all that code is 1.18 base. A really serious endeavor. I'm a fan of puppeteering as you know but, then again, is that what folks on that list think the priority should be? IOW, would that be the feature that would drive folks to use Snowglobe and contribute to it?
>  
> 2.  Support for MS Visual Studio 2008 and 2010 beta.  Yep, two versions behind, time to migrate.
> 
> I'm wondering how much cmake work there is really. Anyone to try and post a patch?
>  
> 3.  Support for 64 bit.
> 
> We do support 64 bit if I'm not mistaken but we don't build and provide binaries if that's what you mean here. It's not so much the coding work that makes me shy away but the monitoring of yet another batch of builds (and fixing that requires). May be we should start with 64 bit Windows as this is the one that seems to be really in demand.
> 
> Cheers,
> - Merov 
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