[sldev] Direction for Snowglobe 1.3
Carlo Wood
carlo at alinoe.com
Fri Dec 4 02:15:18 PST 2009
On Wed, Dec 02, 2009 at 06:46:27AM -0600, Argent Stonecutter wrote:
> Maybe you *do* have something in mind that will knock my socks off.
> The demo videos seemed to show people dragging limbs around with the
> mouse. I can see that being great for photographers but I don't know
> I'd use it much. How much internal use at LL did it see?
If that would allow editing existing animations, by changing
a single frame of an animation, then I think that would be
GREAT!
Too bad that most (all) animations are no-mod :(, because
this would only be useful for the end-user, knowing the one
shape the animation has to be applied to.
The Real Problem to be cracked would be the fact that animations
have to work with a large variety of shapes. The data stored
in animations is not the data that is constant over that range
of shapes. What is constant is the offset from given points on
the shape to objects or other avatars.
I'd like to see animations being stored in the form "place
hand on shoulder" and give that a higher priority than
"put upper arm horizontal", which would allow calculation
of the correct, intended, animations on the viewer - to
work as intended, for a wide variety of shapes.
--
Carlo Wood <carlo at alinoe.com>
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