[sldev] Script/Parcel/Memory Limits

Kent Quirk q at lindenlab.com
Tue Dec 15 21:35:27 PST 2009


First, sarcasm isn't the best way to get a positive response.

Second, we do listen -- not only this time, but many times in the  
past. We hear a lot, including a fair amount of contradictory advice.

We listen, and then we decide based on all the evidence we have,  
including factors like the long-term health of our technology and our  
business. I can guarantee that not everyone will like all of our  
decisions. If everyone agreed, they'd be easy decisions.

In this particular case, we are attempting to place known limits in a  
place where we only before had unknown limits (it was not "unlimited"  
-- nothing is ever "unlimited"). And we're starting by giving you --  
and ourselves -- the data before we take action. I think that is both  
fair and reasonable.

	Q

On Dec 16, 2009, at 12:18 AM, Tigro Spottystripes wrote:

> please refresh my memory, did things come out ok in the last few times
> LL delayed details and promised to listen to resis?
>
>
> Stickman escreveu:
>>> As Babbage's blog post said (
>>> https://blogs.secondlife.com/community/technology/blog/2009/12/15/script-limits 
>>>  ):
>>>
>>
>> He replied off-list. :( That's so not fair.
>>
>> Thanks for pointing it out, Q!
>>
>> That calms most of my fears on the issue. Basically: "Can't talk yet,
>> but we will soon, and we won't make changes without user input."
>>
>> I'll add panicking to my agenda for a later date, then.
>>
>> -Stickman
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