[sldev] Script/Parcel/Memory Limits
Kent Quirk
q at lindenlab.com
Tue Dec 15 21:35:27 PST 2009
First, sarcasm isn't the best way to get a positive response.
Second, we do listen -- not only this time, but many times in the
past. We hear a lot, including a fair amount of contradictory advice.
We listen, and then we decide based on all the evidence we have,
including factors like the long-term health of our technology and our
business. I can guarantee that not everyone will like all of our
decisions. If everyone agreed, they'd be easy decisions.
In this particular case, we are attempting to place known limits in a
place where we only before had unknown limits (it was not "unlimited"
-- nothing is ever "unlimited"). And we're starting by giving you --
and ourselves -- the data before we take action. I think that is both
fair and reasonable.
Q
On Dec 16, 2009, at 12:18 AM, Tigro Spottystripes wrote:
> please refresh my memory, did things come out ok in the last few times
> LL delayed details and promised to listen to resis?
>
>
> Stickman escreveu:
>>> As Babbage's blog post said (
>>> https://blogs.secondlife.com/community/technology/blog/2009/12/15/script-limits
>>> ):
>>>
>>
>> He replied off-list. :( That's so not fair.
>>
>> Thanks for pointing it out, Q!
>>
>> That calms most of my fears on the issue. Basically: "Can't talk yet,
>> but we will soon, and we won't make changes without user input."
>>
>> I'll add panicking to my agenda for a later date, then.
>>
>> -Stickman
>> _______________________________________________
>> Policies and (un)subscribe information available here:
>> http://wiki.secondlife.com/wiki/SLDev
>> Please read the policies before posting to keep unmoderated posting
>> privileges
>>
>>
>
More information about the SLDev
mailing list