[sldev] Script/Parcel/Memory Limits
Tigro Spottystripes
tigrospottystripes at gmail.com
Tue Dec 15 21:41:24 PST 2009
It was an honest request, i wanted the facts to base my opinion instead
of having my potentially flawed memories biasing my interpretation of
how comforting "can't say much now, will talk with you later" actually
should be for me
Kent Quirk escreveu:
> First, sarcasm isn't the best way to get a positive response.
>
> Second, we do listen -- not only this time, but many times in the
> past. We hear a lot, including a fair amount of contradictory advice.
>
> We listen, and then we decide based on all the evidence we have,
> including factors like the long-term health of our technology and our
> business. I can guarantee that not everyone will like all of our
> decisions. If everyone agreed, they'd be easy decisions.
>
> In this particular case, we are attempting to place known limits in a
> place where we only before had unknown limits (it was not "unlimited"
> -- nothing is ever "unlimited"). And we're starting by giving you --
> and ourselves -- the data before we take action. I think that is both
> fair and reasonable.
>
> Q
>
> On Dec 16, 2009, at 12:18 AM, Tigro Spottystripes wrote:
>
>> please refresh my memory, did things come out ok in the last few times
>> LL delayed details and promised to listen to resis?
>>
>>
>> Stickman escreveu:
>>>> As Babbage's blog post said (
>>>> https://blogs.secondlife.com/community/technology/blog/2009/12/15/script-limits ):
>>>>
>>>>
>>>
>>> He replied off-list. :( That's so not fair.
>>>
>>> Thanks for pointing it out, Q!
>>>
>>> That calms most of my fears on the issue. Basically: "Can't talk yet,
>>> but we will soon, and we won't make changes without user input."
>>>
>>> I'll add panicking to my agenda for a later date, then.
>>>
>>> -Stickman
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>>
>
>
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