[sldev] Script/Parcel/Memory Limits

Latif Khalifa latifer at streamgrid.net
Wed Dec 16 08:28:52 PST 2009


On Wed, Dec 16, 2009 at 1:44 PM, Babbage Linden <babbage at lindenlab.com> wrote:
> Very amusing and mostly correct summary of the situation (and about 6 months
> of office hour logs), thanks Imaze.

One worrying thing about the office hour transcript is that the memory
limits are going to be enforced *before* you could set reserved
memory.

I'm just guessing here, but let say that you allow 300mb for script
memory per full sim, which would make a sim hit a limit at about 4000
mono scripts irrespective of how much memory they actually use. If
this is true, it's problematic on several levels. A lot of existing
sims are going to have their content broken, and it will give
incentive to people to recompile to LSO since that reserves 4 times
less memory than mono.

-- L


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