[sldev] Script/Parcel/Memory Limits - Memory Limit Configuration

Lear Cale lear.cale at gmail.com
Thu Dec 17 06:00:07 PST 2009


On Thu, Dec 17, 2009 at 3:01 AM, Ambrosia <chaosstar at gmail.com> wrote:

> Just to make a few things clear about memory limits and how they work:
>
> * 300mb will be divided between land and avatars in each sim. Fixed
> size per avatar, and per square meter.
> * Each avatar will have their own memory pool for attachments
> * Each parcel will have its own memory pool depending on its size
> (it's basically memory per square meter)
> * The script memory limit per script will be removed for mono scripts
> * Scripts will be able to request memory with a new function. if the
> memory in the pool is free, it gets reserved for that script.
>

I heard that this was now off the table.  I also heard that all scripts
(whether mono or LSL) will be counted as
taking 64K.  Does anyone know the facts?

Thanks
Jeff
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