[sldev] Script/Parcel/Memory Limits - Memory Limit Configuration
Imaze Rhiano
imaze.rhiano at gmail.com
Sat Dec 19 04:56:27 PST 2009
This is basically what is happening currently when scripts in SIM are
using more memory than SIM have available - it starts swapping memory to
file. And because this is slow - it will lead to ebil lag monsters.
Problem with "moving scripts that are using more memory available" is
problematic - like how you decide what script is using too much memory?
And if you can detect - how you decide what scripts from those "bad
scripts" are moved to slower "lag" thread?
Tigro Spottystripes kirjoitti:
> Can't the sim code be made multithreaded and have scripts that are using
> more memory than is avaiable be moved to a sepárated thread that runs on
> virtual ram only, so people can have fast memory hogs if there is enough
> memory left, but if other scripts need it, the memory hogs get
> downgraded to slower mode and don't use the physical ram, nor get in the
> way of other things in the sim. ?
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