[sldev] Script/Parcel/Memory Limits - Memory Limit Configuration
Carlo Wood
carlo at alinoe.com
Sat Dec 19 07:18:11 PST 2009
On Sat, Dec 19, 2009 at 02:56:27PM +0200, Imaze Rhiano wrote:
> This is basically what is happening currently when scripts in SIM are
> using more memory than SIM have available - it starts swapping memory to
> file. And because this is slow - it will lead to ebil lag monsters.
Huh? Why do you say that it is the same? Seems totally different to me.
> Problem with "moving scripts that are using more memory available" is
> problematic - like how you decide what script is using too much memory?
> And if you can detect - how you decide what scripts from those "bad
> scripts" are moved to slower "lag" thread?
>
> Tigro Spottystripes kirjoitti:
> > Can't the sim code be made multithreaded and have scripts that are using
> > more memory than is avaiable be moved to a sepárated thread that runs on
> > virtual ram only, so people can have fast memory hogs if there is enough
> > memory left, but if other scripts need it, the memory hogs get
> > downgraded to slower mode and don't use the physical ram, nor get in the
> > way of other things in the sim. ?
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--
Carlo Wood <carlo at alinoe.com>
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