[sldev] Script/Parcel/Memory Limits - Memory Limit Configuration
Argent Stonecutter
secret.argent at gmail.com
Sat Dec 19 13:21:14 PST 2009
On 2009-12-18, at 06:10, Aleric Inglewood wrote:
> Under the new system, only 10 chickens could be rezzed at any
> time, because it keeps a reserve reserved for each and every
> resident, just in case they might suddenly want to play this
> game all at the same time in their own parcel (nonsense thus,
> which is why this proposed system is so bad).
> Your solution doesn't work either however: In your case I would
> start rezzing chickens, and when I rez chicken 76, suddenly
> the limits would kick in full force and 66 chickens would die,
> only leaving 10 to run free. At that moment we'd be under the
> 75% again though, so my chicken rez object would start creating
> new chickens again, until it again rezzes the 76th chicken...
And your customers would complain, so you'd add code to check how
close the sim was to triggering the soft limit, and all would be good.
More information about the SLDev
mailing list